List of Games and times will be updated as needed
Time | Location | Game | Host | Player Count | Description |
1pm to 4pm | Room 3106 | BRINDLEWOOD BAY "Jingle Bell Shock" | Clint Smith | 3-4 | BRINDLEWOOD BAY is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who find themselves solving actual murder mysteries in their quaint New England town. The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the cosmic horror genre, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s. |
1pm to 3pm |
Room 3107 |
Dungeons & Dragons |
Heidi McIver |
2-6 |
Players will start in the age-old DnD way, in a tavern. But things are just a little bit... off. Are they in a dream? An alternate universe? Players will find themselves as they make their way through the story. |
1pm to 9pm | 2nd Floor Open Space |
Dungeons & Dragons: Spell Jammer Academy |
Jason Romney | 3-7 |
You are a new recruit enrolled in Spelljammer Academy where you will be trained under the tutelage of experienced spelljammers, who prepare fledgling spacefarers for the perils of Wildspace and the Astral Sea. Although it's business as usual at Spelljammer Academy, the new cadets soon learn that strange things are afoot! This game is played in 4 sessions. You can join for any single session or stay for multiple sessions. *this game will be going all day with changes in players every two hours. |
2pm to 6pm | Room 3109 |
Mutants & Masterminds |
Hunter McCoy |
3-6 | A d20 based system, like D&D 5e, but with superheroes! there are character sheets premade with familiar superhero archetypes/abilities, letting the characters come up with their own backstories and names. The one-shot idea is that they're playing through the Big Superhero Team-Up Film, and all the tropes that come with it (and some twists!). |
2pm to 6pm | Room 3112 | Monster of the Week | Logan Salas | 3-5 | This game features a mystery that the Hunters (players) would need to solve. These mysteries involve monsters, bystanders, minions, and threats. The Hunters would be able to pick classes with various abilities and attributes that may help in a fight of in sneaking about. |
3:30 to 6:30 | Room 3107 | Hard Crime, Sweet Whispers | Meg Fisher | 2-5 | There's just two stats -- "Hard Crime" (finding clues, strong-arming suspects, picking locks, pulling the trigger) and "Sweet Whispers" (gaining trust, flirting, cheating, reading moods, understanding motives). Players will create a character, like a Detective, Reporter, Singer, |
4pm to 7pm | Room 3110 |
Symbaroum |
Jason Bohon | 4-6 | If you love fantasy RPGs like D&D and Pathfinder, but want to try something different, look no further. SYMBAROUM is a dark fantasy setting with a Roll Under 20 mechanic. All rolls are made by the Players, and there is Dark Corruption around every corner, a roleplaying mechanic that helps bring this grim world to life. |
5pm to 8pm | Room 3106 | Dialect |
Ann Louise-Wolf |
2-4 | |
5pm to 9pm | Room 3111 |
D&D Homebrew 5e |
Owen Harrison |
3-6 | The prince is the lake-towns has gone missing, leaving behind nothing but a cryptic note. The towns accept the royal mage’s explanation that he’s gone to visit family, but the captain of the guard is suspicious, and hires a group of budding adventurers to help him investigate. |
6pm to 9pm | Room 3213 |
Throwing Dice at the GM Isn't a Roll for Damage |
Jamie Marano | 3-10 | A home-brew D&D one shot module completely of my own creation. Story: a group of strangers meet at the funeral of some they all knew, in doing so they are pulled into a mystery they have to solve to avoid the dire consequences of others solving it first. |
7pm to 9pm | Room 3107 |
Dungeons & Dragons |
Heidi McIver |
2-6 | Players will start in the age-old DnD way, in a tavern. But things are just a little bit... off. Are they in a dream? An alternate universe? Players will find themselves as they make their way through the story. |